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How to Play

How to Play

There are lots of ways to play TowerBall. Select a game below to see how to play.

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TowerBall Classic - Step 1

Step 1

Line up 2 or more players 10 feet (or about 3 steps) from the side of the tower with one hole (Side 1).

TowerBall Classic - Step 2

Step 2

Each player (or team) gets 4 tosses at Side 1, scoring one (1) point for every toss that makes it through that hole.

TowerBall Classic - Step 3 mobile TowerBall Classic - Step 3

Step 3

After each player (or team) has tossed 4 times, move around the tower (or rotate the tower if space is limited) to Side 2. Be sure to remember your score.

TowerBall Classic - Step 4

Step 4

Repeat steps 2-3 to play Sides 2, 3, and 4, increasing the points scored for each round (a made shot is worth as many holes as there are on a given side - i.e. 2 points on Side 2, 3 points on Side 3, and so on). For each turn, whoever has the most points goes first.

Step 5

After the fourth side has been played, the player with the most points wins.

Step 6

In the case of a tie, play “sudden death” on Side 4. The first player to make a shot on a turn where the other player misses is the winner.

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Around the Tower - Step 1

Step 1

Line up 2 or more players (or teams) 10 feet (or about 3 steps) away from Side 1.

Around the Tower - Step 2

Step 2

Each player (or team) gets 4 tosses per turn to advance as far as they can. Whenever a player (or team) has made a shot into every hole on a given side, they close out that side and advance to the next side. Example: If you make a shot in Side 1 on your 2nd toss, you advance to Side 2 and finish your remaining two tosses on Side 2. At the start of each turn, whoever has advanced the furthest goes first.

Around the Tower - Step 3

Step 3

Continue taking turns, advancing as far as you can by making all holes on sides 2, 3, and 4.

Around the Tower - Step 4

Step 4

When a player (or team) has advanced all the way to Side 4 and makes shots into all 4 holes, they must finish the game by making a shot through the hole in the top of the tower.

Step 5

If one player (or team) finishes the game, the other players get a chance to “rebuttal,” by going as far as they can on their final turn.

Step 6

If two or more players (or teams) finish the game on the same turn, they break the tie with “sudden death” tossing at the hole in the top of the tower. The first player (or team) to make a shot into the top of the tower when the other player misses wins the game.

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Step 1

Players take turns calling shots. Example: “Back corner of the yard into the top hole on the Side 3.”

Step 2

When calling shots, players can determine how many throws you have (maximum four) to make the shot.

Step 3

When a player makes a called shot, the other players attempt the same shot. If they miss, they are penalized with a “letter” (H).

Step 4

If ALL players make the called shot, the original shot-caller gets a “letter.”

Step 5

When a player accumulates 5 misses, or letters (H-O-R-S-E), they are eliminated. The last player to survive elimination wins.